[1] Adams, C.C., Technological allusivity: appreciating and teaching the role of aesthetics in engineering design. in Frontiers in Education Conference, 1995. Proceedings., 1995, (Atlanta, GA 1995), 3a5.1-3a5.8 vol.1.

[2] Ahmed, S.U. and Trifonova, A. Software Engineering Processes Under the Influence of Aesthetics and Art Projects: PhD Study Plan The 2nd International Doctoral Symposium on Empirical Software Engineering, Madrid, Spain, 2007.

[3] Aigrain, P. A framework for understanding the impact. of GPL copylefting vs. non copylefting licenses Free / Open Source Software research community, 2002, http://opensource.mit.edu/papers/aigrain2.pdf.

[4] Argent, L., Depper, B., Fajardo, R., Gjertson, S., Leutenegger, S.T., Lopez, M.A. and Rutenbeck, J. Building a game development program. Computer, 39 (6). 52-60.

[5] Asphaug, T., Bielsa, C., Grytå, E.M., Thorsrud, E. and Tollefsen, T. Sculpture with 3D Interactive Sound Department of Electronical and Computer Engineering, Faculty of Technology, HiST, 2007, 110, http://prosjekt.idi.ntnu.no/sart/publications/SonicOnyx-report.pdf, last visited 07/11/07.

[6] Bacon, T., Rieser, M., Fleuriot, C., Heard, P. and Easy, G. Do engineers and artists make good love objects ? (panel session) Proceedings of the 3rd conference on Creativity \& cognition, ACM, Loughborough, United Kingdom, 1999.

[7] Badre, A. and Jacobs, A., Usability, aesthetics, and efficiency: an evaluation in a multimedia environment. in IEEE International Conference on Multimedia Computing and Systems, (1999), 103-106 vol.101.

[8] Bergquist, M. and Ljungberg, J. The power of gifts: organizing social relationships in open source communities. Information Systems Journal, 11 (4). 305-320.

[9] Bernasconi, A., Bodei, C. and Pagli, L. Knitting for Fun: A Recursive Sweater. in Proceedings of Fun with Algorithms, 4th International Conference, FUN 2007, LNCS Springer Berlin / Heidelberg, 2007, 53-65.

[10] Bertelsen, O.W. and Pold, S. Criticism as an approach to interface aesthetics Proceedings of the third Nordic conference on Human-computer interaction, ACM Press, Tampere, Finland, 2004.

[11] Bestor, C. Installation art: image and reality. SIGGRAPH Comput. Graph., 37 (1). 16-18.

[12] Bestor, C. MAX as an overall control mechanism for multidiscipline installation art. Computers & Mathematics with Applications, 32 (1). 11-16.

[13] Biswas, A., Donaldson, T., Singh, J., Diamond, S., Gauthier, D. and Longford, M. Assessment of mobile experience engine, the development toolkit for context aware mobile applications Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology, ACM Press, Hollywood, California, 2006.

[14] Biswas, A. and Singh, J., Software Engineering Challenges in New Media Applications. in Software Engineering Applications (~SEA 2006~), (Dallas, TX, USA, 2006), ACTA Press.

[15] Blais, J. and Ippolito, J. At the Edge of Art. Thames & Hudson Ltd., London, 2006.

[16] Bollinger, T. The interplay of art and science in software. Computer, 30 (10). 128, 125-127.

[17] Bond, G.W. Software as art. Communications of the Acm, 48 (8). 118-124.

[18] Bourque, P., Dupuis, R., Abran, A. and Moore, J.W. (eds.). Guide to the Software Engineering Body of Knowledge. IEEE Press, 2004.

[19] Boyd, J.E., Hushlak, G. and Jacob, C.J. SwarmArt: interactive art from swarm intelligence Proceedings of the 12th annual ACM international conference on Multimedia, ACM Press, New York, NY, USA, 2004.

[20] Brandtstegg, Ø. Øyvind Brandtstegg web site, 2007, http://oeyvind.teks.no.

[21] Broegger, A. Software Art - an introduction The online magazine Artificial, 2003, http://www.artificial.dk/articles/software.htm.

[22] Candy, L. and Edmonds, E. Explorations in art and technology. Springer-Verlag, 2002.

[23] Candy, L. and Edmonds, E. Modeling co-creativity in art and technology Proceedings of the 4th conference on Creativity \& cognition, ACM Press, Loughborough, UK, 2002.

[24] Carver, J., Jaccheri, L., Morasca, S. and Shull, F. Issues in Empirical Studies with Students, Dept. of Computer Science and Engineering, Mississippi State University, 2006, 46, http://www.idi.ntnu.no/grupper/su/publ/letizia/jaccheri-msu-060714.pdf.

[25] Carver, J., Jaccheri, L., Morasca, S. and Shull, F., Issues in using students in empirical studies in software engineering education. in Software Metrics Symposium, 2003. Proceedings. Ninth International, (2003), 239-249.

[26] Carver, J., Jaccheri, L., Morasca, S. and Shull, F. Using empirical studies during software courses. Empirical Methods and Studies in Software Engineering: Experience from Esernet, 2765. 81-103.

[27] Carver, J.C., Kendall, R.P., Squires, S.E. and Post, D.E., Software Development Environments for Scientific and Engineering Software: A Series of Case Studies. in Software Engineering, 2007. ICSE 2007. 29th International Conference on, (2007), 550-559.

[28] Casey, J. Free Software -- The Ultimate in Artistic Freedom? piksel - a festival and worklab for artists and developers working with open-source software for realtime processing of video and sound, Bergen, Norway, 2003, http://www.piksel.no/pwiki/artikkel_Janet_Casey.doc.

[29] Chevillard, B. OpenVG: Benchmarking and artistic opportunities Department of Computer and Information Science, Faculty of Information Technology, Mathematics and Electrical Engineering, Norwegian University of Science and Technology (NTNU), Trondheim, Norway, 2007.

[30] Collet, T. and Ramirez, M. IMPRO SCULPT: Open Source - Artistic Software TDT4705 - Software Engineering, Depth Study, Norwegian University of Science and Technology (NTNU), Trondheim, Norway, 2006, 81, http://www.idi.ntnu.no/grupper/su/fordypningsprosjekt-2006/When_OS_meets_AS.pdf, last visited 07/11/07.

[31] Conradi, R. Software engineering mini glossary, http://www.idi.ntnu.no/grupper/su/publ/ese/se-defs.html.

[32] Cramer, F. Concepts, Notations, Software, Art read_me 1.2 catalogue, read_me 1.2 catalogue, Moscow, 2002, http://cramer.plaintext.cc:70/all/concept_notations_software_art, last visited 01/05/07.

[33] Cramer, F. and Gabriel, U. Software Art. American Book Review, 22 (6, Alan Sondheim ed. "Codework").

[34] Davison, R., Martinsons, M.G. and Kock, N. Principles of canonical action research. Information Systems Journal, 14 (1). 65-86.

[35] Diamond, S. Curating the Flow—the Challenges of Collaborative Exchange and the New Media Space, 2003, http://www.eciad.ca/~rburnett/curating.pdf.

[36] Digital Art Museum. History, Digital Art Museum, 2007, http://www.dam.org/history/index.htm.

[37] Donald, E.K. Computer programming as an art. Commun. ACM, 17 (12). 667-673.

[38] Donna, J.C. Interdisciplinary collaboration case study in computer graphics education: \“Venus \& Milo\”. SIGGRAPH Comput. Graph., 25 (3). 185-190.

[39] Ebert, D.S. and Bailey, D. A collaborative and interdisciplinary computer animation course. ACM SIGGRAPH Computer Graphics, 34 (3). 22-26.

[40] Edmonds, E., Turner, G. and Candy, L. Approaches to interactive art systems Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia, ACM Press, Singapore, 2004.

[41] Edmonds, E.A., Weakley, A., Candy, L., Fell, M., Knott, R. and Pauletto, S. The studio as laboratory: Combining creative practice and digital technology research. International Journal of Human-Computer Studies, 63 (4-5). 452-481.

[42] Erdogmus, H. What's Good Software, Anyway? Software, IEEE, 24 (2). 5-7.

[43] Feller, J. and Fitzgerald, B. Understanding open source software development. Addison-Wesley Professional, 2001.

[44] Fels, S., Kinoshita, Y., Tzu-pei Grace, C., Takama, Y., Yohanan, S., Gadd, A., Takahashi, S. and Funahashi, K. Swimming across the Pacific: a VR swimming interface. Computer Graphics and Applications, IEEE, 25 (1). 24-31.

[45] Fels, S. and Mase, K. Iamascope: A Musical Application for Image Processing Proceedings of the 3rd. International Conference on Face & Gesture Recognition, IEEE Computer Society, 1998.

[46] Fischer, G., Giaccardi, E., Eden, H., Sugimoto, M. and Ye, Y. Beyond binary choices: Integrating individual and social creativity. International Journal of Human-Computer Studies, 63 (4-5). 482-512.

[47] Fishwick, P. Enhancing experiential and subjective qualities of discrete structure representations with aesthetic computing. Journal of Visual Languages & Computing, 16 (5). 406-427.

[48] Fishwick, P. Nurturing next-generation computer scientists. Computer, 36 (12). 132-134.

[49] Fishwick, P., Davis, T. and Douglas, J. Model representation with aesthetic computing: Method and empirical study. ACM Trans. Model. Comput. Simul., 15 (3). 254-279.

[50] Fishwick, P.A. Aesthetic Computing (Leonardo Books). The MIT Press, 2006.

[51] Fishwick, P.A. Aesthetic Computing: A Brief Tutorial. in Ferri, F. ed. Visual Languages for Interactive Computing: Definitions and Formalizations, Idea Group Inc., 2007.

[52] Fleischmann, M. and Strauss, W. Multiple roles for new media arts. in Cliche, D.M., R.; Wiesand, AJ. ed. Creative Europe: On the governance and management of artistic creativity in Europe, ARCult Media, Bonn, 2002.

[53] Flobakk, R. A framework for creating pluggable graphical user interfaces for ImproSculpt TDT4735 - Software Engineering, Depth Study, Norwegian University of Science and Technology (NTNU), Trondheim, Norway, 2006, 63, http://www.idi.ntnu.no/grupper/su/fordypningsprosjekt-2006/flobakk-depthstudy06.pdf, last visited 07/11/07.

[54] Fujimura, N. Remote furniture: interactive art installation for public space ACM SIGGRAPH 2004 Emerging technologies, ACM Press, Los Angeles, California, 2004.

[55] Garioud, A., Lebegue, C., Mayende, G., Gundersen, H.M., Hæreid, M.L. and Engum, T. Flounderphonics Product Report: Expert in team - Art and Software Village, Norwegian University of Science and Technology (NTNU), Trondheim, Norway, 2006, 53, http://www.idi.ntnu.no/~letizia/eit2006/reports/ProductReportG2.pdf, last visited 07/11/07.

[56] Garvey, G.P. Retrofitting fine art and design education in the age of computer technology. ACM SIGGRAPH Computer Graphics, 31 (3). 29-32.

[57] Ghosh, R.A. Study on the: Economic impact of open source software on innovation and the competitiveness of the Information and Communication Technologies (ICT) sector in the EU, European Communities, 2006, 287, http://ec.europa.eu/enterprise/ict/policy/doc/2006-11-20-flossimpact.pdf.

[58] Glass, R.L. Software creativity. Prentice-Hall, Inc., 1995.

[59] Glass, R.L. and DeMarco, T. Software Creativity 2.0. developer.* Books, 2006.

[60] Glass, R.L., Ramesh, V. and Vessey, I. An analysis of research in computing disciplines. Commun. ACM, 47 (6). 89-94.

[61] Glass, R.L., Vessey, I. and Ramesh, V. Research in software engineering: an analysis of the literature. Information and Software Technology, 44 (8). 491-506.

[62] Greene, R., Thames and Hudson Internet Art (World of Art). Thames \& Hudson, 2004.

[63] Grey, J., "Human-computer interaction in life drawing, a fine artist's perspective". in Sixth International Conference on Information Visualisation (IV'02), (California State Univ., Long Beach, CA, USA, 2002), 761-770.

[64] Gross, J.B., Programming for artists: a visual language for expressive lighting design. in Visual Languages and Human-Centric Computing, 2005 IEEE Symposium on, (2005), 331-332.

[65] Halonen, K. Open Source and New Media Artists. Human Technology - An interdisciplinary journal on humans in ICT environments, 3 (1). 98-114.

[66] Hannington, A. and Reed, K., Towards a taxonomy for guiding multimedia application development. in Ninth Asia-Pacific Software Engineering Conference (APSEC'02), (Gold Coast, Queensland, AUSTRALIA, 2002), 97-106.

[67] Hanssen, G.K. and Fægri, T.E. Process Fusion: An Industrial Case Study on Agile Software Product Line Engineering. Journal of Systems and Software (JSS), accepted for a special Issue in 2007. 22 p.

[68] Harris, C. (ed.), Art and innovation: the Xerox PARC Artist-in-Residence program. MIT Press, 1999.

[69] Hart, C. Doing a literature review: releasing the social science research imagination. Sage Publications, London, 1998.

[70] Haungs, J., Fowler, M., Johnson, R., McConnell, S. and Gabriel, R. Software development: arts \& crafts or math \& science? Companion to the 19th annual ACM SIGPLAN conference on Object-oriented programming systems, languages, and applications, ACM, Vancouver, BC, CANADA, 2004.

[71] Havnør, M. A Conceptual Framework for Development Iterations of Digital, Interactive Art: System Response Patterns and Multi-Narrative Temporal Data based Presentation Department of informatics, University of Oslo, Oslo, 2006, 145, http://www.duo.uio.no/publ/informatikk/2006/42042/Havnor.pdf.

[72] Hevner, A.R., March, S.T., Park, J. and Ram, S. Design science in Information Systems research. Mis Quarterly, 28 (1). 75-105.

[73] Horswill, I. and Novak, M. Evolving the artist-technologist. Computer, 39 (6). 62-69.

[74] Huhtamo, E. Focus on Media Art Histories. Convergence-The International journal of New Media Technologies, 12 (3).

[75] Jaccheri, L. and Østerlie, T. Open Source Software: A Source of Possibilities for Software Engineering Education and Empirical Software Engineering Workshop on Emerging Trends in FLOSS Research and Development, co-located at ICSE'07, Minneapolis, USA, 2007.

[76] Jaccheri, M.L. and Sindre, G. Software Engineering Students meet Interdisciplinary Project work and Art 11th International Conference on Information Visualisation, Zurich, Switzerland, 2007.

[77] Jacob, C.J., Hushlak, G., Boyd, J.E., Nuytten, P., Sayles, M. and Pilat, M. SwarmArt: Interactive Art from Swarm Intelligence. Leonardo, 40 (3). 248-254.

[78] Jaimes, A., Sebe, N. and Gatica-Perez, D. Human-centered computing: a multimedia perspective Proceedings of the 14th annual ACM International Conference on Multimedia, ACM Press, Santa Barbara, CA, USA, 2006.

[79] Jennings, P., Giaccardi, E. and Wesolkowska, M. About face interface: creative engagement in the new media arts and HCI CHI '06 extended abstracts on Human factors in computing systems, ACM Press, Montreal, Quebec, Canada, 2006.

[80] Jones, S. A cultural systems approach to collaboration in art \& technology Proceedings of the 5th conference on Creativity \& cognition, ACM Press, London, United Kingdom, 2005.

[81] Kautz, K., Madsen, S. and Norbjerg, J. Persistent problems and practices in information systems development. Information Systems Journal, 17 (3). 217-239.

[82] Kendall, R., Carver, J., Mark, A., Post, D., Squires, S. and Shaffer, D. Case Study of the Hawk Development Project, Los Alamos National Laboritories, 2005, 12, http://care.cs.umd.edu:8080/hpcs/resources/existing-codes-papers/hawk-project.pdf, last visited 22/10/2007.

[83] Kendall, R., Mark, A., Post, D., Squires, S. and Halverson, C. Case Study of the Condor Code Project, Los Alamos National Laboritories, 2005, 11, http://care.cs.umd.edu:8080/hpcs/resources/existing-codes-papers/condor-project.pdf, last visited 22/10/2007.

[84] Kendall, R., Post, D. and Mark, A. Case Study of the NENE Code Project, Carnegie Mellon University, 2007, 25, ftp://ftp.sei.cmu.edu/pub/documents/06.reports/pdf/06tn044.pdf, last visited 22/10/2007.

[85] Kitchenham, B. Procedures for Performing Systematic Reviews, Keele University Technical Report TR/SE-0401 and NICTA Technical Report 0400011T.1, 2004.

[86] Kitchenham, B., Pickard, L. and Pfleeger, S.L. Case-Studies for Method and Tool Evaluation. IEEE Software, 12 (4). 52-62.

[87] Kitchenham, B.A., Pfleeger, S.L., Pickard, L.M., Jones, P.W., Hoaglin, D.C., El Emam, K. and Rosenberg, J. Preliminary guidelines for empirical research in software engineering. Ieee Transactions on Software Engineering, 28 (8). 721-734.

[88] Klein, H.K. and Myers, M.D. A set of principles for conducting and evaluating interpretive field studies in information systems. Mis Quarterly, 23 (1). 67-93.

[89] Kluszczynski, R.W. Arts, Media, Cultures: Histories of Hybridisation. Convergence-The International journal of New Media Technologies, 11 (4).

[90] Knowlton, K. and Machover, C. On frustrations of collaborating with artists. ACM SIGGRAPH Computer Graphics, 35 (3). 22-24.

[91] Knuth, D.E. Things a Computer Scientist Rarely Talks About. CSLI Publications, 2001.

[92] Koch, S., Agile principles and open source software development: A theoretical and empirical discussion. in Extreme Programming and Agile Processes in Software Engineering, 5th International Conference, XP 2004, Proceedings, (Garmisch-Partenkirchen, Germany, 2004), Springer, 85-93.

[93] Kruchten, P.B. The 4+1 View Model of architecture. Software, IEEE, 12 (6). 42-50.

[94] Legget, M. Interdisciplinary Collaboration and Practice-Based Research Convergence-The International journal of New Media Technologies, 12 (3).

[95] Lysaa, P.A., Sandboe, Y. and Kvinnsland, B. Intravision art presentation, Intravision 2006, 1-23, www.intravision.no/downloads/iv_art_2006.pdf (13/06/07).

[96] Machin, C.H.C. Digital artworks: bridging the technology gap Eurographics UK Conference, 2002. Proceedings. The 20th, 2002, 16-23.

[97] Mamykina, L., Candy, L. and Edmonds, E. Collaborative creativity. Communications of the ACM, 45 (10). 96-99.

[98] Manovich, L. Generation Flash International workshop Multimedia and the Interactive Spectator, University of Maastricht, 2002, http://www.fdcw.unimaas.nl/is/generationflash.htm, last visited 01/05/07.

[99] Manovich, L. The Language of New Media (Leonardo Books). The MIT Press, 2002.

[100] Manovich, L. Models of authorship in new mediamedia, an updated new version of Chapter 3 of the book. in The language of new media, The MIT Press, 2002, 14.

[101] Manovich, L. New Media from Borges to HTML. in Wardrip-Fruin, N. and Montfort, N. eds. The New Media Reader, The MIT Press, 2002, 13-28.

[102] Marc, C., Jean-Luc, L., Simon, H., Paolo, L., Matthew, J.B., Mikael Le, B., Marc Le, R., Louis, B. and Alok, N. New ways of worldmaking: the Alterne platform for VR art Proceedings of the 12th annual ACM international conference on Multimedia, ACM, New York, NY, USA, 2004.

[103] Marchese, F.T., The Making of Trigger and the Agile Engineering of Artist-Scientist Collaboration. in Proceedings of the conference on Information Visualization, (2006), IEEE Computer Society.

[104] McConnell, S. The art, science, and engineering of software development. IEEE Software, 15 (1). 120, 118-119.

[105] Mendoza, N. Digital art and open source - how is Open Source utilised in the demoscene? TDT4705 - Software Engineering, Depth Study, Norwegian University of Science and Technology (NTNU), Trondheim, Norway, 2006, 42, http://www.idi.ntnu.no/grupper/su/fordypningsprosjekt-2006/nicolas.pdf, last visited 07/11/07.

[106] Mendoza, N. Open Digital Canvas Department of Computer and Information Science, Faculty of Information Technology, Mathematics and Electrical Engineering, Norwegian University of Science and Technology (NTNU), Trondheim, Norway, 2007, 123, http://www.idi.ntnu.no/grupper/su/su-diploma-2007/dipl07-mendoza.pdf, last visited 07/11/07.

[107] Meyer, J., Staples, L., Minneman, S., Naimark, M. and Glassner, A. Artists and technologists working together (panel) Proceedings of the 11th annual ACM symposium on User interface software and technology, ACM Press, San Francisco, California, United States, 1998.

[108] Mohagheghi, P. and Conradi, R. An Empirical Investigation of Software Reuse Benefits in a Large Telecom Product. ACM Transactions of Software Engineering Methodology (TOSEM), Accepted Jan. 2007

[109] Morlan, J. Photographic rendering of environmental graphics in context: a collaboration between art and science made simple. ACM SIGGRAPH Computer Graphics, 27 (1). 10-12.

[110] Nalder, G. Art in the Informational Mode Proceedings of the Seventh International Conference on Information Visualization, IEEE Computer Society, 2003.

[111] Naur, P. and Randell, B., Software Engineering: Report of a conference sponsored by the NATO Science Committee. in Software Engineering, (Garmisch, Germany, 1968), Brussels, Scientific Affairs Division, NATO (1969), 231.

[112] Nigten, A. Artists as processpatchers, techniques and method, Hungarian Academy of Fine Arts, 2006.

[113] Nigten, A. Processpatching: Defining New Methods in aRt&D SMARTlab Programme in Performative New Media Arts

Central Saint Martins College of Art & Design, University of Arts, London, London, 2006, 424.

[114] Oates, B.J. New frontiers for information systems research: computer art as an information system. European Journal of Information Systems, 15 (6). 617-626.

[115] Oates, B.J. Researching Information Systems and Computing. SAGE Publications Ltd, 2006.

[116] Olsson, M.B. Documentary Film at the Junction between Art and Digital Media Technologies. Convergence-The International journal of New Media Technologies, 11 (3).

[117] Østerlie, T. and Jaccheri, L. A Critical Review of Software Engineering Research on Open Source Software Development Proceedings of the 2nd AIS SIGSAND European Symposium on Systems Analysis and Design, Gdansk, Poland, 2007.

[118] Parberry, I., Kazemzadeh, M.B. and Roden, T. The art and science of game programming Proceedings of the 37th SIGCSE technical symposium on Computer science education, ACM Press, Houston, Texas, USA, 2006.

[119] Pausch, R. Tips for working successfully in a group, Carnegie Mellon, 1998.

[120] Pausch, R. and Marinelli, D. Carnegie Mellon's entertainment technology center: Combining the left and right brain. Communications of the Acm, 50 (7). 50-57.

[121] Phillips, J. What is Open Source Art? in CVS: Concurrency, Versioning and Systems & Other Local Essays by Modern Cultural Producers, in-progress - extracted 09.07.2007, 21.

[122] Piesk, J., Heimbrecht, H.F., Opalla, R. and Trogemann, G. An adaptable modular software architecture for distant control of virtual actors Computer Graphics International, 1998. Proceedings, 1998, 245-247.

[123] Polli, A. DATAREADER: a tool for art and science collaborations Proceedings of the 12th annual ACM international conference on Multimedia, ACM Press, New York, NY, USA, 2004.

[124] Post, D.E., Kendall, R.P. and Whitney, E.M. Case study of the Falcon code project Proceedings of the second international workshop on Software engineering for high performance computing system applications, ACM Press, St. Louis, Missouri, 2005.

[125] Querol, M. Open Source Software: critical review of scientific literature and other sources Department of Computer and Information Science, Norwegian University of Science and Technology (NTNU), Trondheim, 2007.

[126] Reiser, H. and Reiser, B. Aesthetic considerations unique to interactive multimedia. Computer Graphics and Applications, IEEE, 15 (3). 24-28.

[127] Rhyne, T.M., Brett, G., Brutzman, D., Cox, D.J. and Santos, A. Exploiting networks for visualization and collaboration: no network roadblocks? Proceedings of the 21st annual conference on Computer graphics and interactive techniques, ACM, 1994.

[128] Sack, W. Lecture "open source and free culture" slides Course - introduction to digital media: film & digital media 20c, university of california, santa cruz / department of film & digital media, 2006.

[129] Salter, C.L. and Wei, S.X. Sponge: a case study in practice-based collaborative art research Proceedings of the 5th conference on Creativity \& cognition, ACM, London, United Kingdom, 2005.

[130] Sardon, M. Books of sand Proceedings of the 14th annual ACM international conference on Multimedia, ACM Press, Santa Barbara, CA, USA, 2006.

[131] SArt. Project Web Page, 2007, http://prosjekt.idi.ntnu.no/sart/.

[132] Satomi, M. and Sommerer, C. "game_of_life": interactive art installation using eye-tracking interface Proceedings of the international conference on Advances in computer entertainment technology, ACM Press, Salzburg, Austria, 2007.

[133] Scacchi, W. Free and open source development practices in the game community. Software, IEEE, 21 (1). 59-66.

[134] Sedelow, S.Y. The Computer in the Humanities and Fine Arts. ACM Computing Surveys (CSUR), 2 (2). 89-110.

[135] Seevinck, J., Candy, L. and Edmonds, E.A. Exploration and reflection in interactive art: glass pond Proceedings of the 20th conference of the computer-human interaction special interest group (CHISIG) of Australia on Computer-human interaction: design: activities, artefacts and environments, ACM, Sydney, Australia, 2006.

[136] Sefertzi, E. INNOREGIO: dissemination of innovation and knowledge management techniques Report produced for the EC funded project, 2000, 20.

[137] Semb, T.A.G. and Småge, A. Software Architecture of the Algorithmic Music System ImproSculpt Department of Computer and Information Science, Faculty of Information Technology, Mathematics and Electrical Engineering, Norwegian University of Science and Technology (NTNU), Trondheim, Norway, 2006, 70, http://www.idi.ntnu.no/grupper/su/su-diploma-2006/semb-smage-2006.pdf, last visited 07/11/07.

[138] Shaw, M. Writing good software engineering research papers Software Engineering, 2003. Proceedings. 25th International Conference on, IEEE Computer Society, Portland, Oregon 2003, 726-736.

[139] Shoniregun, C.A., Logvynovskiy, O., Duan, Z. and Bose, S. Streaming and security of art works on the Web IEEE Sixth International Symposium on Multimedia Software Engineering (ISMSE’04), 2004, 344-351.

[140] Shull, F., Carver, J., Travassos, G.H., Maldonado, J.C., Conradi, R. and Basili, V.R. Replicated Experiments: Building a Body of Knowledge about Software Reading Techniques. in Juristo, N. and Moreno, A.M. eds. Lectures Notes On Empirical Software Engineering, World Scientific Publishing, 2003, 39-84.

[141] Siegwart, R., Arras, K.O., Bouabdallah, S., Burnier, D., Froidevaux, G., Greppin, X., Jensen, B., Lorotte, A., Mayor, L., Meisser, M., Philippsen, R., Piguet, R., Ramel, G., Terrien, G. and Tomatis, N. Robox at Expo.02: A large-scale installation of personal robots. Robotics and Autonomous Systems, 42 (3-4). 203-222.

[142] Småge, A. and Semb, T.A.G. Artistic Software TDT4735 - Pre Master study, Norwegian University of Science and Technology (NTNU), Trondheim, Norway, 2005, 73, http://www.idi.ntnu.no/grupper/su/fordypningsprosjekt-2005/smage-semb-fordyp05.pdf, last visited 07/11/07.

[143] Smith, K. From transmission to multiplicity: interactive art installations as a site for research Proceedings of the 12th annual ACM international conference on Multimedia, ACM Press, New York, NY, USA, 2004.

[144] Smolucha, L. and Smolucha, F. A fifth Piagetian stage : The collaboration between imagination and logical thought in artistic creativity. Poetics, 15 (4-6). 475-491.

[145] Solina, F. 15 seconds of fame. Leonardo, 37 (2). 105-110.

[146] Solina, F., Peer, P., Batagelj, B. and Juvan, S., 15 seconds of fame - an interactive, computer-vision based art installation. in Control, Automation, Robotics and Vision, 2002. ICARCV 2002. 7th International Conference on, (2002), 198-204 vol.191.

[147] Sommerer, C. and Mignonneau, L. Art as a Living System: Interactive Computer Artworks. Leonardo, 32 (3). 165-173.

[148] Steinkamp, J. My Only Sunshine: Installation Art Experiments with Light, Space, Sound and Motion. Leonardo, 34 (2). 109-112.

[149] Strömberg, H., Väätänen, A. and Räty, V.-P. A group game played in interactive virtual space: design and evaluation Proceedings of the conference on Designing interactive systems: processes, practices, methods, and techniques, ACM Press, London, England, 2002.

[150] Sung-dae, H., Jin-wan, P. and Won-Hyung, L., Designing Audio Visual Software for Digital Interactive Art. in Artificial Reality and Telexistence--Workshops, 2006. ICAT '06. 16th International Conference on, (2006), 651-655.

[151] Takemura, Y., Nagumo, H. and Matsumoto, K., The Appreciation of Beauty as a Motivation for Learning Computer Programming. in Software Engineering Education and Training Workshops, 2006. CSEETW '06. 19th Conference on, (2006), 12-12.

[152] Tribe, M., Jana, R. and Grosenick, U. New Media Art (Taschen Basic Art). Taschen America, LLC, 2006.

[153] Trifonova, A., Ahmed, S.U. and Jaccheri, L. SArt: Towards Innovation at the intersection of Software engineering and art (Submitted to) The 16th International Conference on Information Systems Development, Springer, Galway, Ireland, 2007.

[154] Trifonova, A. and Jaccheri, L. Software Engineering Issues in Interactive Installation Art Submitted to Designing Interactive Systems Conference (DIS 2008), Cape Town, South Africa, 2007.

[155] Trifonova, A. and Jaccheri, L. Towards Good Software Engineering Practices in Interactive Installation Art Submitted to the International Conference on Software Engineering (ICSE) 2008, Leipzig, Germany, 2007.

[156] Turner, G. Supportive Methodology and Technology for Creating Interactive Art Faculty of Information Technology, University of Technology, Sydney, Sydney, Australia, 2006, 543, http://www.gregturner.org/thesis/.

[157] Valdez, S. Open Source Art. Art in America, 93 (8). 3.

[158] Vliet, H.v. Software engineering (2nd ed.): principles and practice. John Wiley & Sons, Inc., 2000.

[159] Walden, K.L. Reviews : Peter Weibel and Timothy Druekrey (eds), Net_Condition: Art and Global Media. Convergence-The International journal of New Media Technologies, 8 (1).

[160] Warr, A. and O’Neill, E. Tools to Support Collaborative Creativity Tools to Support Collaborative Creativity workshop held as part of Creativity and Cognition conference 2007, Washington D.C., USA, 2007.

[161] Weiden, F.G. Women in Free Software Groklaw, 2005, http://www.groklaw.net/article.php?story=20050911153013536.

[162] Wei-Lung, W. Beware the engineering metaphor, ACM, 2002, 27-29.

[163] Wohlin, C., Runeson, P., Host, M., Ohlsson, M.C., Regnell, B. and Wesslen, A. Experimentation in software engineering: an introduction. Kluwer Academic Publishers, 2000.

[164] Wright, R. Software Art After Programming MUTE Online Magazine, 2004, http://www.metamute.com/look/article.tpl?IdLanguage=1&IdPublication=1&NrIssue=28&NrSection=10&NrArticle=1397, last accessed 15/02/2007.

[165] Yazhong, F., Yueting, Z. and Yunhe, P., Music information retrieval by detecting mood via computational media aesthetics. in IEEE/WIC International Conference on Web Intelligence (WI'03), (2003), 235-241.

[166] Ziemer, S., Stålhane, T. and Sveen, M., Trade-off Analysis in Web Development - An experiment on the use of QFD. in The third workshop on Software Quality, held at the 27th International Conference on Software Engineering (ICSE'05), held at the 27th International Conference on Software Engineering (ICSE'05), (St Louis, Missouri, 2005).

[167] Zimmerman, G.W. and Eber, D.E. When worlds collide!: an interdisciplinary course in virtual-reality art Proceedings of the thirty-second SIGCSE technical symposium on Computer Science Education, ACM Press, Charlotte, North Carolina, United States, 2001.