A number of issues are interesting to be observed and/or empirically studied in different phases of the project - design, development and evaluation.
Direction 1: Open Source Software ( OSS)
The software that will be developed during the project for the data processing and control within the sculpture will be based on well known and accepted by the artistic community OSS. Nevertheless, the software should be adapted and additional plug-ins should be created for the particular needs of the project. The created software is intended to be also OSS. This allows a study to be performed on important issues for OSS community, like the quality of software; the documentation and support provided within an OSS project, etc. A special attention will be paid on the artistic influence over those properties.
Direction 2: Mobile Interaction
One of the main functionalities of the sculpture is the interaction with the audience via their mobile phones. A study will be performed on the requirements negotiation and design for developing the interaction. The study will include an evaluation of the interaction modes after the opening of the school. Of particular interest will be how the interaction requirements agreed in the development phase match with the user expectations and regular modes of mobile phones use. Study might be done on differences in the usage according to the gender, age and group dynamic.
Direction 3: Innovation and learning issues
Innovation and learning research issues might be found in different stages of the project. In the design and development phase the interest falls on the computer science students’ particular skill improvements, including technical knowledge, project management abilities, communication skills, and creativity. On the other hand in the post-production phase the interest will be shifted to the pupils who will utilize the artwork system and on the outcomes of their interaction.